Secret Class |
Namespace: Zyrenth.Zora
The Secret type exposes the following members.
| Name | Description | |
|---|---|---|
| GameID |
Gets or sets the unique game ID
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| Length |
Gets the required length of the secret
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| Region |
Gets or sets the region
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| Name | Description | |
|---|---|---|
| BinaryStringToByteArray |
Converts a binary string (i.e. a string of ones and zeros) to a byte array
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| ByteArrayToBinaryString |
Converts a byte array to a string representation of ones and zeros
| |
| CalculateChecksum |
Calculates the checksum for the specified secret | |
| DecodeBytes |
Takes an encoded secret, as used by the games, and decodes it.
| |
| EncodeBytes |
Takes a raw, unencoded secret and encodes it.
| |
| Equals |
Determines whether the specified Object, is equal to this instance.
(Overrides ObjectEquals(Object).) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode |
Returns a hash code for this instance.
(Overrides ObjectGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Load(GameInfo) |
Loads in data from the specified game info
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| Load(Byte, GameRegion) |
Loads in data from the raw secret data provided
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| Load(String, GameRegion) |
Loads in data from the secret string provided
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetPropertyT |
Compares a field's current value against a new value.
If they are different, sets the field to the new value and
sends a notification that the property has changed.
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| ToBytes |
Gets the raw secret data as a byte array
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| ToString |
Returns a string that represents the current secret.
(Overrides ObjectToString.) |
| Name | Description | |
|---|---|---|
| PropertyChanged |
Occurs when a property has changed
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