GameSecret Class |
Namespace: Zyrenth.Zora
The GameSecret type exposes the following members.
| Name | Description | |
|---|---|---|
| GameSecret |
Initializes a new instance of the GameSecret class.
| |
| GameSecret(GameInfo) |
Initializes a new instance of the GameSecret class from the
specified game info.
|
| Name | Description | |
|---|---|---|
| Animal |
Gets or sets the animal friend
| |
| Behavior |
Gets or set the behavior of the child
| |
| Child |
Gets or sets the child's name
| |
| GameID |
Gets or sets the unique game ID
(Inherited from Secret.) | |
| Hero |
Gets or sets the hero's name
| |
| IsHeroQuest |
Gets or sets the Quest type used for this user data
| |
| IsLinkedGame |
Gets or sets the Quest type used for this user data
| |
| Length |
Gets the required length of the secret
(Overrides SecretLength.) | |
| Region |
Gets or sets the region
(Inherited from Secret.) | |
| TargetGame |
Gets or sets the Game used for this user data
| |
| WasGivenFreeRing |
Gets or sets the value indicating if Vasu has given the player a free ring
|
| Name | Description | |
|---|---|---|
| BinaryStringToByteArray |
Converts a binary string (i.e. a string of ones and zeros) to a byte array
(Inherited from Secret.) | |
| ByteArrayToBinaryString |
Converts a byte array to a string representation of ones and zeros
(Inherited from Secret.) | |
| CalculateChecksum |
Calculates the checksum for the specified secret (Inherited from Secret.) | |
| DecodeBytes |
Takes an encoded secret, as used by the games, and decodes it.
(Inherited from Secret.) | |
| EncodeBytes |
Takes a raw, unencoded secret and encodes it.
(Inherited from Secret.) | |
| Equals |
Determines whether the specified Object, is equal to this instance.
(Overrides SecretEquals(Object).) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode |
Returns a hash code for this instance.
(Overrides SecretGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsValidForPAL |
Checks if the secret is valid for PAL, since it has extra sanity checks.
| |
| Load(GameInfo) |
Loads in data from the specified game info
(Overrides SecretLoad(GameInfo).) | |
| Load(Byte, GameRegion) |
Loads in data from the raw secret data provided
(Overrides SecretLoad(Byte, GameRegion).) | |
| Load(String, GameRegion) |
Loads in data from the secret string provided
(Inherited from Secret.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetPropertyT |
Compares a field's current value against a new value.
If they are different, sets the field to the new value and
sends a notification that the property has changed.
(Inherited from Secret.) | |
| ToBytes |
Gets the raw secret data as a byte array
(Overrides SecretToBytes.) | |
| ToString |
Returns a string that represents the current secret.
(Inherited from Secret.) | |
| UpdateGameInfo |
Updates the game information.
|
| Name | Description | |
|---|---|---|
| PropertyChanged |
Occurs when a property has changed
(Inherited from Secret.) |