GameSecret Methods |
The GameSecret type exposes the following members.
Name | Description | |
---|---|---|
![]() | BinaryStringToByteArray |
Converts a binary string (i.e. a string of ones and zeros) to a byte array
(Inherited from Secret.) |
![]() | ByteArrayToBinaryString |
Converts a byte array to a string representation of ones and zeros
(Inherited from Secret.) |
![]() | CalculateChecksum |
Calculates the checksum for the specified secret (Inherited from Secret.) |
![]() | DecodeBytes |
Takes an encoded secret, as used by the games, and decodes it.
(Inherited from Secret.) |
![]() | EncodeBytes |
Takes a raw, unencoded secret and encodes it.
(Inherited from Secret.) |
![]() | Equals |
Determines whether the specified Object, is equal to this instance.
(Overrides SecretEquals(Object).) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides SecretGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsValidForPAL |
Checks if the secret is valid for PAL, since it has extra sanity checks.
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![]() ![]() | Load(GameInfo) |
Loads in data from the specified game info
(Overrides SecretLoad(GameInfo).) |
![]() ![]() | Load(Byte, GameRegion) |
Loads in data from the raw secret data provided
(Overrides SecretLoad(Byte, GameRegion).) |
![]() ![]() | Load(String, GameRegion) |
Loads in data from the secret string provided
(Inherited from Secret.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | SetPropertyT |
Compares a field's current value against a new value.
If they are different, sets the field to the new value and
sends a notification that the property has changed.
(Inherited from Secret.) |
![]() ![]() | ToBytes |
Gets the raw secret data as a byte array
(Overrides SecretToBytes.) |
![]() ![]() | ToString |
Returns a string that represents the current secret.
(Inherited from Secret.) |
![]() ![]() | UpdateGameInfo |
Updates the game information.
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